Feb 15, 2006, 09:50 PM // 21:50
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#1
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Ask me questions about Domination Memser Skills Here!!!
Are you a beginning domination mesmer? Ask me about your character and best skill combos here!!
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Feb 15, 2006, 11:50 PM // 23:50
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#2
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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I'm not a mesmer but a N/Me and would like to know what the strongest Dom magic skill are for dealing DMG
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Sep 16, 2006, 07:51 PM // 19:51
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#3
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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well, the best one for me would have to be backfire against casters, and empathy or a dmg dealing skill for melee
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Sep 17, 2006, 06:36 PM // 18:36
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#4
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Lotus Eaters
Profession: Me/
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I use Energy Surge, Energy Burn and Unatural Signet. It's going to do either 80-90 damage or 79-83 damage at 16 (+1) domination magic and hurts casters and warriors equally. The loss of energy is a bonus too
Edit: Necro Post by Dean? What the hell?
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Oct 07, 2006, 12:54 PM // 12:54
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#6
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Hmm
Glint, might i note that a mesmer is not about dealing tons of damage, but more about annoyance (well, it is to me )
E Surge/E Burn might deal armor ignoring damage, but its damage depends on the amount of energy your opponent has (combo'ing it with mind wrack isn't a bad idea though)
The rest is alot more conditional, just read the descriptions:
It's all 'if he does that, that will happen' (with the exception of Wastrel's Worry)
Backfire deals quite alot of damage, but with it's 20 sec recharge and only 10 second effect, AND its long casting time, AND it's not-so-cheap cost, AND the fact that it's a hex (so it can be removed easily if you can't put a cover hex in time) are the reasons why i prefer bringing interrupts.
Power Spike deals 80-90 damage and makes them waste their energy (since the energy is deducted when they cast something, and it only has its effects after the casting has been finished), and Power Leak takes away 20+ energy (world of pain for someone's energy management)
Those two skills only already hurt them alot more than one backfire, so don't even let me start about Power Block
As for empathy, it'll wreck anything that focusses on attacks more than casting, but again, it's a hex...
Oh, and zling... i see the mesmer as a prof that can have an uber build without even having an elite in it: it's not that you can take them, that you should really try to fit one in!
But e surge/e burn is the way you should go if you want to deal pure damage, the rest is too conditional: casting empathy on a warrior may seem a good idea... but that same warrior just might stop attacking 'till the hex is removed, he's not as dumb as the AI of monsters in PvE
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Oct 09, 2006, 04:55 PM // 16:55
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#7
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Ascalonian Squire
Join Date: May 2006
Guild: vOiD
Profession: E/Me
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Quote:
Originally Posted by zling
not a new mesmer or anything, infact I dont have a primary mesmer cause I dont have room
anyway which elite would you bring for an interrupt mesmer?
to me it seems that power block is 1 of the best interrupt and shut down skills a mesmer has but I havent found any mesmer build including it...
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I would say power block is the best choice. It can totally destroy monks. But here are 2 other skills I would suggest, although a lot of people don't like them:
Mantra of Recovery - For 5...17 seconds, spells you cast recharge 50% faster.
This is good to counter the long recharge of some interrupts.
Mantra of Recall - For 20 seconds, you gain no benefit from it. You gain 13...25 energy when Mantra of Recall ends.
I like to turn this one on before the battle, then just as I seem to run out of energy, it goes off. It's only really good if you have at least 10 inspiration though.
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Oct 10, 2006, 07:51 AM // 07:51
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#8
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Forge Runner
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Well, kinda just want to see how far the OP goes... (I assume it is pvp, as pve mesemer are almost unwanted at all time)
What do I steal if I cast arcane thievery twice in a row on the same target?
What is generally the accepted domination attribute number?
Why is backfire almost never used?
Is diversion useless because of CoP as well?
What is the old cast speed of cry of furstration?
Was the blackout now more powerful than the old blackout?
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Oct 13, 2006, 10:55 PM // 22:55
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#9
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Krytan Explorer
Join Date: Oct 2005
Location: Brighton, England
Guild: Ice Cold Elements [ICE]
Profession: Mo/
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must..resist..answering..
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Oct 16, 2006, 07:06 AM // 07:06
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#10
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Vermillion Okeanos
as pve mesemer are almost unwanted at all time
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Wow. A very ignorant comment to make.
I'm a little irritated, so. To answer:
1. Spells. But you can only cast Arcane Thievery once at a time so...
2. 16. But I would avoid trying to generalize Mesmers... Being the most versatile class and all.
3. It gets removed just as easily
4. No
5. I can't tell. What I can say is that the change was made on Thursday, August 25, 2005.
6. There is only one blackout skill. The question is irrelevant.
OK. That's my rant for today. Now let's answer these questions properly. (apart from no. 5 which was the only question that made sense)
1. Two spells if you use Arcane Thievery in Conjunction with either Archane Echo or the elite version, Echo. There is a probrability that you will steal identical spells as this skill includes spells that are already disabled.
2. There isn't one. Playstyle is a big factor, and creative builds are often welcome.
3. Depends on where you play backfire. This spell is effective in RA but would be least effective in GvG. Once again, backfire doesn't win matches, the build that it is associated with does.
4. CoP becomes disabled for a long duration if it is used while hexed with Diversion. Also, Diversion isn't used for the specific purpose of diverting CoP, there are many, many skills that can be disabled.
6. This skill was nerfed, not buffed... I'm going to repeat myself, but this question is irrelevant.
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Oct 16, 2006, 07:32 AM // 07:32
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#11
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Wilds Pathfinder
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You were looking for 14 right? But that is only true if you are using a build that uses E-surge, burn, BO, etc where they don't get any more powerful going to 16...
wasn't the old cast speed of CoF 1/2 second?
As for blackout, it is a little easier now to echo it becuase of the way the recharge times line up with echo recharge time...other than that it really just got shorter in duration. I think what Vermillion was going for was that at a slightly lower duration it can be applied more times within an echo and thereby lengthening the total blackout duration. Is that what you were thinking?
@zling
fatogerboy mentioned that you might try using Mantra of Recovery. It is a good idea, but you don't have a primary mesmer so it won't really help you as it is linked to FC. Also, you really burn through a ton of energy using MoRecovery, so make sure you bring some (more than one) e-mgmt skills.
@Saphatoreal
Wastrel's Worry is every bit as conditional as all the other Dom skills. The condition just happens to be "If foe DOES NOT then xxxdmg"
Last edited by LouAl; Oct 16, 2006 at 07:34 AM // 07:34..
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Oct 16, 2006, 07:46 AM // 07:46
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#12
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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As the OP seems to not check his own thread often, you're all better off asking in the Mesmer build forum. Closed.
__________________
People are stupid.
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